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Commander one with nothing kill yourself
Commander one with nothing kill yourself






commander one with nothing kill yourself

Commander one with nothing kill yourself plus#

Would turn one Crucible of Worlds plus Strip Mine be good enough to seal the game in multiplayer? Was there a way to Channel out an Emrakul, the Aeons Torn without killing yourself? Ultimately, I settled on the following package: I spent a lot of time trying to find a way to maximize those four tutors. At eight life per tutor you can afford to tutor for four cards-8×4=32, leaving you at four life, or two with an Ancient Tomb. If we assume that initial mana came from Ancient Tomb you’re at 34. Assuming we can produce two mana on our own, paying life for Spike’s Phyrexian mana cost leaves you at 36 life. Cabal Ritual and Grim Monolith aren’t quite as powerful, but when you already have access to two mana they’ll give you a third for effectively free, which saves you 2 life and provides just that little bit of edge. Sol Ring, Dark Ritual, Mana Vault, Mana Crypt, Mox Diamond, Lion’s Eye Diamond, Blacker Lotus, and Lotus Petal can either get you two mana all on their own or do the same when combined with a single Swamp. More fast mana here, and not much else to say. Artifacts/Manaĭark Ritual, Sol Ring, Mana Vault, Blacker Lotus, Mana Crypt, Mox Diamond, Lion’s Eye Diamond, Lotus Petal, Cabal Ritual, Grim Monolith It’s less than ideal, but it’ll be a very rare deck that can really punish you for the delay.

commander one with nothing kill yourself

If you somehow mulligan all the way to two cards without finding a single piece of fast mana we simply play basics for the first two turns and go off as normal. Urborg, Tomb to Yawgmoth and the Swamps are here for the backup plan. Anchient Tomb, City of Traitors, and Crystal Vein accomplish this single-handedly, while Gemstone Caverns only requires that you not be the first person to play. The entirety of the 99 is built for the sole purpose of having access to at least two mana on turn one every game. LandsĪncient Tomb, City of Traitors, Crystal Vein, Gemstone Caverns, Urborg, Tomb to Yawgmoth, 84 SwampsĬards on the table here: the maindeck barely matters with Spike. Their list of fetchable cards isn’t quite complete, but it’s close enough for my purposes.

commander one with nothing kill yourself

This is intended more as an exhibition of just how broken thinks can get than an actual deck recommendation. It’s also prohibitiavly expensive to put together and will never be allowed for more than a game or two before your friends refuse to play against it (or simply invoke their right to make it stop working, as I covered above). It is miserable to play against, unrewarding to play with, and flat-out loses to one of your opponents having Force of Will in their opening hand. The following decklist violates everything about the social contract, the purpose of silver-bordered Magic, and the spirit of Commander.








Commander one with nothing kill yourself